“Attention-VR: predicting VIMS from attention-weighted multi-modal movement data,” in ISMAR-Adjunct, pp. 664-665, 2025.
Publications
A complete list of 73 publications, drawn from DBLP. Much of this is the work of brilliant students and co-authors, and I’ve been lucky to be part of it.
“Differentiating presence in virtual reality using physiological signals,” Pervasive Mob. Comput., vol. 111, pp. 102065, 2025.
“PhysioCHI: Towards Best Practices for Integrating Physiological Signals in HCI,” in CHI Extended Abstracts, pp. 485:1-485:7, 2024.
“VR.net: A Real-world Dataset for Virtual Reality Motion Sickness Research,” IEEE Trans. Vis. Comput. Graph., vol. 30, no. 5, pp. 2330-2336, 2024.
★ Best Paper Award, IEEE VR 2024
“'Auslan Alexa': A case study of VR Wizard of Oz prototyping for requirements elicitation with Deaf participants,” in VR Workshops, pp. 911-912, 2023.
“A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks,” in SIGGRAPH Asia Technical Communications, pp. 21:1-21:4, 2023.
“Deep Learning-based Simulator Sickness Estimation from 3D Motion,” in ISMAR, pp. 39-48, 2023.
“Editorial: Everyday Virtual and Augmented Reality: Methods and Applications, Volume II,” Frontiers Virtual Real., vol. 4, 2023.
“Multi-modal classification of cognitive load in a VR-based training system,” in ISMAR, pp. 503-512, 2023.
“Towards an Inclusive and Accessible Metaverse,” in CHI Extended Abstracts, pp. 370:1-370:5, 2023.
“Comparing Physiological and Emotional Effects of Happy and Sad Virtual Environments Experienced in Video and Virtual Reality,” in VR Workshops, pp. 848-849, 2022.
“Effects of Heart Rate Feedback on an Asymmetric Platform using Augmented Reality and Laptop,” in VR Workshops, pp. 209-216, 2022.
“Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals,” Int. J. Hum. Comput. Stud., vol. 160, pp. 102762, 2022.
“A comparative study on inter-brain synchrony in real and virtual environments using hyperscanning,” Comput. Graph., vol. 94, pp. 62-75, 2021.
“Connecting the Brains via Virtual Eyes : Eye-Gaze Directions and Inter-brain Synchrony in VR,” in CHI Extended Abstracts, pp. 350:1-350:7, 2021.
“Editorial: Everyday Virtual and Augmented Reality: Methods and Applications,” Frontiers Virtual Real., vol. 2, pp. 760883, 2021.
“Focus Group on Social Virtual Reality in Social Virtual Reality: Effects on Emotion and Self-Awareness,” in ISMAR Adjunct, pp. 437-438, 2021.
“A Neurophysiological Approach for Measuring Presence in Immersive Virtual Environments,” in ISMAR, pp. 474-485, 2020.
“A Review of Hyperscanning and Its Use in Virtual Environments,” Informatics, vol. 7, no. 4, pp. 55, 2020.
“Neurophysiological Effects of Presence in Calm Virtual Environments,” in VR Workshops, pp. 745-746, 2020.
“Using augmented reality with speech input for non-native children's language learning,” Int. J. Hum. Comput. Stud., vol. 134, pp. 44-64, 2020.
“An AR/TUI-supported Debugging Teaching Environment,” in OZCHI, pp. 590-594, 2019.
“Augmented Reality-Based Procedural Task Training Application for Less Privileged Children and Autistic Individuals,” in VRCAI, pp. 31:1-31:10, 2019.
“Conformal Redirected Walking for Shared Indoor Spaces,” in VRCAI, pp. 17:1-17:8, 2019.
“Exploration of an EEG-Based Cognitively Adaptive Training System in Virtual Reality,” in VR, pp. 220-226, 2019.
“Extended Reality for Refugees: Pragmatic Ideas through Ethnographic Research with Refugees in Australia,” in ISMAR Adjunct, pp. 422-425, 2019.
“Share My Space: A Novel Redirected Walking Method for Shared Indoor Spaces in Virtual Reality,” in VRST, pp. 34:1-34:2, 2019.
“Sharing Manipulated Heart Rate Feedback in Collaborative Virtual Environments,” in ISMAR, pp. 248-257, 2019.
“The Effects of Sharing Awareness Cues in Collaborative Mixed Reality,” Frontiers Robotics AI, vol. 6, pp. 5, 2019.
“Who You Are is What You Tell: Effects of Perspectives on Virtual Reality Story Experiences,” in SIGGRAPH Asia XR, pp. 46-47, 2019.
“3rd Virtual and Augmented Reality for Good (VAR4Good) Workshop,” in ISMAR Adjunct, pp. 364, 2018.
“A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014,” Frontiers Robotics AI, vol. 5, pp. 37, 2018.
“Effects of Manipulating Physiological Feedback in Immersive Virtual Environments,” in CHI PLAY, pp. 101-111, 2018.
“Effects of Sharing Real-Time Multi-Sensory Heart Rate Feedback in Different Immersive Collaborative Virtual Environments,” in ISMAR, pp. 165-173, 2018.
“He who hesitates is lost (...in thoughts over a robot),” in APAScience, pp. 43:1-43:6, 2018.
“The effect of video placement in AR conferencing applications,” in OZCHI, pp. 453-457, 2018.
“A Gaze-depth Estimation Technique with an Implicit and Continuous Data Acquisition for OST-HMDs,” in ICAT-EGVE (Posters and Demos), pp. 1-2, 2017.
“An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration,” in ICAT-EGVE, pp. 79-82, 2017.
“CoVAR: Mixed-Platform Remote Collaborative Augmented and Virtual Realities System with Shared Collaboration Cues,” in ISMAR Adjunct, pp. 218-219, 2017.
“Effects of Sharing Physiological States of Players in a Collaborative Virtual Reality Gameplay,” in CHI, pp. 4045-4056, 2017.
“Empathic Mixed Reality: Sharing What You Feel and Interacting with What You See,” in ISUVR, pp. 38-41, 2017.
“Estimating Gaze Depth Using Multi-Layer Perceptron,” in ISUVR, pp. 26-29, 2017.
“Exhibition approach using an AR and VR pillar,” in SIGGRAPH ASIA Mobile Graphics and Interactive Applications, pp. 8:1, 2017.
“Exploring enhancements for remote mixed reality collaboration,” in SIGGRAPH ASIA Mobile Graphics and Interactive Applications, pp. 16:1-16:5, 2017.
“Exploring Pupil Dilation in Emotional Virtual Reality Environments,” in ICAT-EGVE, pp. 169-176, 2017.
“Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality,” in OZCHI, pp. 108-116, 2017.
“Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze,” in ICAT-EGVE, pp. 197-204, 2017.
“Mutually Shared Gaze in Augmented Video Conference,” in ISMAR Adjunct, pp. 79-80, 2017.
“User Evaluation of Hand Gestures for Designing an Intelligent In-Vehicle Interface,” in DESRIST, pp. 104-121, 2017.
“Workshop on Augmented Reality for Good Summary,” in ISMAR Adjunct, pp. 268, 2017.
“A Systematic Review of Usability Studies in Augmented Reality between 2005 and 2014,” in ISMAR Adjunct, pp. 49-50, 2016.
“SlidAR: A 3D positioning method for SLAM-based handheld augmented reality,” Comput. Graph., vol. 55, pp. 33-43, 2016.
“TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-native Children,” in ISMAR Adjunct, pp. 344-345, 2016.
“TeachAR: An Interactive Augmented Reality Tool for Teaching Basic English to Non-Native Children,” in ISMAR Adjunct, pp. 82-86, 2016.
“The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments,” in VR, pp. 173-174, 2016.
“Lessons learned: Evaluating visualizations for occluded objects in handheld augmented reality,” Int. J. Hum. Comput. Stud., vol. 72, no. 10-11, pp. 704-716, 2014.
“Burnar: Involuntary heat sensations in augmented reality,” in VR, pp. 43-46, 2013.
“An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration,” in ICAT/EGVE/EuroVR, pp. 73-80, 2012.
“BurnAR: Feel the heat,” in ISMAR, pp. 331-332, 2012.
“Dynamic eye convergence for head-mounted displays improves user performance in virtual environments,” in I3D, pp. 23-30, 2012.
“Empirical evaluation of mapping functions for navigation in virtual reality using phones with integrated sensors,” in APCHI, pp. 149-158, 2012.
“Head-turning approach to eye-tracking in immersive virtual environments,” in VR, pp. 137-138, 2012.
“Tablet versus phone: Depth perception in handheld augmented reality,” in ISMAR, pp. 187-196, 2012.
“An empiric evaluation of confirmation methods for optical see-through head-mounted display calibration,” in ISMAR, pp. 267-268, 2011.
“An Augmented Reality X-Ray system based on visual saliency,” in ISMAR, pp. 27-36, 2010.
“Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality,” in VR, pp. 47-50, 2010.
“Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments,” in 3DUI, pp. 127-128, 2010.
“Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments,” in VRST, pp. 211-218, 2010.
“Egocentric space-distorting visualizations for rapid environment exploration in mobile mixed reality,” in ISMAR, pp. 211-212, 2009.
No publications match those filters.