Sharing manipulated heart rate feedback in collaborative virtual environments
Proc. IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Heart rate is read socially as a sign of feeling, so what happens if it is not truthful? In active and passive virtual environments, this study showed collaborators heart-rate feedback that was decreased, unchanged, or increased, and measured social presence, affect, real heart rate, and overall experience. Manipulated feedback significantly changed perceived scariness and nervousness — increased heart-rate feedback made a collaborator seem higher in valence and lower in arousal, and it actually lowered viewers' own real heart rate — while the active environment produced stronger social presence and affect.
By manipulating the heart-rate feedback shown between collaborators in a shared virtual environment, this study probes how perceived physiological state — not just the real signal — shapes social interaction in VR.
BibTeX
@inproceedings{dey2019,
author = {A. Dey and H. Chen and A. F. Hayati and M. Billinghurst and R. W. Lindeman},
title = {Sharing manipulated heart rate feedback in collaborative virtual environments},
booktitle = {Proc. IEEE International Symposium on Mixed and Augmented Reality (ISMAR)},
year = {2019},
doi = {10.1109/ISMAR.2019.00022}
}