Researcher, builder, educator.
I’m a researcher and builder, and I spend most of my time on adaptive, multimodal extended-reality systems. My interests sit where XR meets empathic computing, physiological and affective computing, and HCI — and I enjoy work that moves between careful research and things people can actually use.
I’m also a mixed-methods UX researcher: I combine qualitative work — interviews, contextual inquiry, usability studies, and thematic analysis — with quantitative and physiological measures, controlled experiments, and statistical modelling. Pairing the two lets me understand not just what people do in immersive systems but why, and turn those insights into designs that hold up in the real world.
Most recently I was a Staff Research Scientist at Meta Reality Labs, working on mitigating visual discomfort in immersive environments using physiological computing, and contributing to VR.Net, a large-scale VR motion-sickness dataset that was kindly recognised with the Best Paper award at IEEE VR 2024.
Before Meta I held academic posts at the University of Queensland, where I started the Empathic XR & Pervasive Computing Lab, and at the University of South Australia, along with earlier roles in the US and across Australia. Along the way I’ve also built and shipped applications across AR, VR, and mobile.
These days I also consult on XR and physiological computing through Embute Labs, where I help teams bring research-grounded immersive ideas to life.
I’ve had the privilege of supervising 30+ students, working on projects backed by more than $1.5M in research funding, and helping organise the community — including as a General Chair of IEEE ISMAR. None of it has been a solo effort; I’ve been lucky in the people I’ve worked with.
For the full record, see my CV.
Timeline
- 01
Consultant — XR & physiological computing
2024–Embute Labs
Helping teams bring research-grounded immersive ideas to life.
- 02
Staff Research Scientist
2022–2024Meta Reality Labs · Redmond, WA, USA
Worked on mitigating visual discomfort in immersive environments using physiological computing; contributed to VR.Net (Best Paper, IEEE VR 2024).
- 03
Lecturer / Director, Empathic XR & Pervasive Computing Lab
2018–2022The University of Queensland · Brisbane, Australia
Founded and led the Empathic XR & Pervasive Computing Lab.
- 04
Research Fellow, Empathic Computing Lab
2016–2018University of South Australia · Adelaide, Australia
- 05
Postdoctoral Researcher, HIT Lab AU
2014–2016University of Tasmania · Launceston, Australia
- 06
Postdoctoral Researcher
2013–2014Worcester Polytechnic Institute · Worcester, MA, USA
- 07
Researcher
2008–2009James Cook University · Cairns, Australia
- 08
PhD, Computer & Information Science
2013University of South Australia · Adelaide, Australia
Thesis on augmented reality visualization and perception.
Selected awards
- Best Paper Award — IEEE VR 2024 (VR.Net)
- Best Paper Nomination — OzCHI 2017
- Best Paper Nomination — IEEE ISMAR 2012
- CIS Research Award — University of South Australia
- First runner-up — Australian Entrepreneurs’ Challenge (BrowsAR)
- Business-plan competition wins