Best Paper at IEEE VR 2024
Our paper VR.Net: A real-world dataset for virtual reality motion sickness research received the Best Paper Award at IEEE VR 2024.
VR.Net is a large-scale dataset collected from commercial VR games, pairing gameplay with labelled sickness signals so that machine-learning models can predict — and help mitigate — cybersickness. It’s a step toward immersive systems that adapt to keep people comfortable.
Read more on the publication page.